An intelligent tutoring system is any computer system that provides direct customized instruction or feedback to students, i.e. without the intervention of human beings, whilst performing a task (Wikipedia, 2010). With learning continually becoming more self-paced it is only a matter of time before technology advances to accommodate those needs. Amid the rising tide of expectations, instructors are exploring innovative ways to use technology to foster interaction, collaboration, and excitement for learning (Bonk & Dennen, 2005). There are several trends that are being monitored including: Social networking collaboration, application of advanced media technology, m-learning, distance education, embedded learning, and cloud computing.
Certain skills gained and practiced by gamers in massive multiplayer online gaming environments closely parallel those required by a military transforming itself to operating under the concept of network centric warfare (Bonk & Dennen, 2005). At the onset of computer gaming it was limited to single player or the gamers having to take turns. However, Jones argues that computer gaming should no longer be connoted as a solitary activity, but instead it should be considered a social endeavor involving friends, more like traditional board games (Bonk & Dennen, 2005).
What the future holds for CMS is yet unfolding. As learners take more control over what they want to know, when they want to know it, and how they want to learn it the need for CMS will definitely be affected. CMS will not become completely obsolete, however their functions will have to evolve. Technology is branching in a direction that is ever expanding. There is a management system that is emerging that has yet to be determined. Time will only tell what is in store for CMS.
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